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Source channel @githubtrending · Post #15064 · Aug 16

#csharp#2d#avaloniaui#csharp#dotnet_core#dotnetcore#editor#game_development#graphics#graphics_editor#linux_desktop#painting#pixel_art#pixi#procedural_drawing#procedural_generation#raster_graphics#sprites#tabs#vector_graphics PixiEditor is a free, easy-to-use 2D graphics editor that combines pixel art, painting, and vector tools all in one program. You can create game sprites, animations, logos, and edit images with a simple interface. It supports mixing vector and raster graphics on the same canvas and lets you export to many formats like PNG, SVG, GIF, and MP4. The powerful Node Graph system allows you to create complex, non-destructive effects and animations. It also has a timeline for frame-by-frame animation and autosaves your work to prevent loss. This makes it a versatile tool for artists and game developers. https://github.com/PixiEditor/PixiEditor

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djangoproject

@djangoproject · Post #132 · 09/01/2016, 02:47 PM

https://bit.ly/coroutines At Open Source Bridge and #PyGotham in 2015, and at SCALE14x, I demonstrated that you can code a Python 3 #async framework in under an hour. I start the demo by writing a callback-based async framework, built on non-blocking sockets and a simple event loop. Then I adapt the framework to use generator-based #coroutines, which are cleaner than callbacks but still more efficient than threads for async I/O.