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Source channel @githubtrending · Post #15064 · Aug 16

#csharp#2d#avaloniaui#csharp#dotnet_core#dotnetcore#editor#game_development#graphics#graphics_editor#linux_desktop#painting#pixel_art#pixi#procedural_drawing#procedural_generation#raster_graphics#sprites#tabs#vector_graphics PixiEditor is a free, easy-to-use 2D graphics editor that combines pixel art, painting, and vector tools all in one program. You can create game sprites, animations, logos, and edit images with a simple interface. It supports mixing vector and raster graphics on the same canvas and lets you export to many formats like PNG, SVG, GIF, and MP4. The powerful Node Graph system allows you to create complex, non-destructive effects and animations. It also has a timeline for frame-by-frame animation and autosaves your work to prevent loss. This makes it a versatile tool for artists and game developers. https://github.com/PixiEditor/PixiEditor

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djangoproject

@djangoproject · Post #274 · 03/18/2017, 01:48 AM

https://github.com/riga/tfdeploy Google's TensorFlow framework is taking off big-time now that it's at a full 1.0 release. One common question about it: How can I make use of the models I train in TensorFlow without using TensorFlow itself? #Tfdeploy is a partial answer to that question. It exports a trained TensorFlow model to "a simple #NumPy-based callable," meaning the model can be used in Python with Tfdeploy and the the NumPy math-and-stats library as the only dependencies. Most of the operations you can perform in TensorFlow can also be performed in Tfdeploy, and you can extend the behaviors of the library by way of standard Python metaphors (such as overloading a class). Now the bad news: Tfdeploy doesn't support GPU acceleration, if only because NumPy doesn't do that. Tfdeploy's creator suggests using the gNumPy project as a possible replacement. #Machine_learning