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Source channel @githubtrending · Post #15065 · Aug 16

#c_lang You can build C projects using only a C compiler without needing tools like make or cmake by using the "nob" library, which lets you write build instructions in C itself. This makes your build process very portable across many systems (Linux, Windows, MacOS, etc.) because it depends only on the C compiler, which is widely available. It also lets you reuse code between your project and build system since both use C. However, it requires comfort with C programming and is mainly useful for simpler C/C++ projects, not complex ones with many dependencies. You just include the single header file "nob.h" to start using it. This approach simplifies building and increases control if you prefer coding your build steps in C directly. https://github.com/tsoding/nob.h

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@githubtrending · Post #15206 · 10/09/2025, 01:00 PM

#javascript#3d#blockbench#electron#hytale#low_poly#minecraft#pixel_art Blockbench is a free, easy-to-use program for making low-poly 3D models with pixel art textures, perfect for beginners but also packed with advanced tools for experts[1]. You can paint and edit textures right inside the program, create animations, and export your models for games, 3D printing, or sharing online—including special formats for Minecraft Java and Bedrock Edition[1][3]. The interface is modern and customizable, and you can add even more features with plugins[1]. Since Blockbench is open source, you can use, change, and share it freely, and anything you create belongs to you[1]. This makes it a powerful, flexible tool for anyone interested in 3D modeling, especially for game design and Minecraft content creation. https://github.com/JannisX11/blockbench