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Source channel @githubtrending · Post #15065 · Aug 16

#c_lang You can build C projects using only a C compiler without needing tools like make or cmake by using the "nob" library, which lets you write build instructions in C itself. This makes your build process very portable across many systems (Linux, Windows, MacOS, etc.) because it depends only on the C compiler, which is widely available. It also lets you reuse code between your project and build system since both use C. However, it requires comfort with C programming and is mainly useful for simpler C/C++ projects, not complex ones with many dependencies. You just include the single header file "nob.h" to start using it. This approach simplifies building and increases control if you prefer coding your build steps in C directly. https://github.com/tsoding/nob.h

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@githubtrending · Post #14774 · 06/01/2025, 12:00 PM

#cplusplus#3mf#android#asset_pipeline#assets#assimp#c_plus_plus#collada#dae#fbx#fbx_exporter#game_development#gamedev_tool#gamedevelopment#gltf#gltf2#ifc#patreon#python#stl The Open Asset Import Library (Assimp) is a tool that helps load many different 3D file formats into a common format. It supports over 40 formats for importing and several for exporting. Assimp works on various platforms like Windows, macOS, Linux, Android, and iOS. It also provides tools to improve the 3D models, such as fixing errors and making them look better. This library is useful for developers because it simplifies working with different 3D file types, making it easier to create and manage 3D content across different systems. https://github.com/assimp/assimp