TGTGInsighttelegram intelligenceLIVE / telegram public index
← GitHub Trends

TGINSIGHT SIMILAR POSTS

Find similar content

Source channel @githubtrending · Post #15071 · Aug 18

#typescript#agent#agentic_ai#agents#ai#ai_agents#ai_tools#anthropic#automation#bytebot#computer_use#computer_use_agent#cua#desktop#desktop_automation#docker#gemini#llm#mcp#openai Bytebot is an open-source AI desktop agent that acts like a virtual employee with its own computer, able to use real applications, browse websites, handle passwords, and process documents automatically. You just describe tasks in plain English, and Bytebot completes them by clicking, typing, downloading files, organizing data, and running complex workflows across multiple programs. It runs locally on your own infrastructure, ensuring privacy and full control, and supports many AI models. This helps you save time by automating repetitive or complex tasks without scripting, improving efficiency and accuracy in business, research, or development work. https://github.com/bytebot-ai/bytebot

Results

1 similar post found

Search: #unrealengine5

当前筛选 #unrealengine5清除筛选
GameDev News

@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5