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Source channel @githubtrending · Post #15076 · Aug 19

#python#aws#mcp#mcp_client#mcp_clients#mcp_host#mcp_server#mcp_servers#mcp_tools#modelcontextprotocol AWS MCP Servers use the Model Context Protocol (MCP), an open standard that connects AI tools with AWS data and services in a simple, secure way. These servers improve AI responses by providing up-to-date AWS documentation, best practices, and workflow automation for cloud development, infrastructure, and operations. You can run MCP servers locally for development or use AWS-managed remote servers for easy access and scalability. MCP servers support many AWS services like Lambda, DynamoDB, EKS, and more, helping you build, manage, and optimize AWS resources efficiently with AI assistance. Installation is easy with one-click options for popular tools like VS Code and Cursor. This makes cloud development faster, more accurate, and cost-effective. https://github.com/awslabs/mcp

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@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5