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Source channel @githubtrending · Post #15096 · Aug 26

#lua#layout#lua#neovim#neovim_plugin#neovim_ui#nvim#plugin#scratchpad#ui#ux#zen_mode#zenmode The no-neck-pain.nvim plugin for Neovim centers your active editing window by adding empty buffers on each side, creating padding that keeps your focus in the middle of the screen. It works right away without setup, supports multiple tabs, split windows, and integrates with popular file tree and dashboard plugins. You can customize its width, colors, and behavior, and even use the side buffers as scratchpads for notes. This helps reduce neck strain and improves focus, especially on wide monitors, by keeping your code or text centered and easy to read without distractions. https://github.com/shortcuts/no-neck-pain.nvim

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@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5