@djangoproject · Post #585 · 03/23/2018, 02:43 AM
https://www.fullstackpython.com/celery.html #Celery is a task #queue implementation for Python web applications used to #asynchronously execute work outside the HTTP request-response cycle.
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Source channel @githubtrending · Post #15296 · Nov 12
#javascript#3d_gaussian_splatting#game_development#game_engine#gamedev#gaussian_splatting#gltf#hacktoberfest#javascript#nodejs#playcanvas#typescript#virtual_reality#webgl#webgl2#webgpu#webxr PlayCanvas is an open-source game engine that lets you create 3D and 2D games or apps that run in any browser, using WebGL and WebGPU for fast, high-quality graphics. It supports advanced features like animation, physics, sound, and asset streaming, and you can write code in JavaScript or TypeScript. The engine is free, easy to set up, and works well for both simple projects and complex games, making it simple to build and share interactive content online. https://github.com/playcanvas/engine
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@djangoproject · Post #585 · 03/23/2018, 02:43 AM
https://www.fullstackpython.com/celery.html #Celery is a task #queue implementation for Python web applications used to #asynchronously execute work outside the HTTP request-response cycle.
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@djangoproject · Post #262 · 02/16/2017, 07:24 AM
http://masnun.com/2015/11/20/python-asyncio-future-task-and-the-event-loop.html On any platform, when we want to do something #asynchronously, it usually involves an #event loop. An event loop is a loop that can register #tasks to be executed, execute them, delay or even cancel them and handle different events related to these operations. Generally, we #schedule multiple async functions to the event loop. The loop runs one function, while that function waits for #IO, it pauses it and runs another. When the first function completes IO, it is resumed. Thus two or more functions can #co_operatively run together. This the main goal of an event loop.