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Source channel @githubtrending · Post #15296 · Nov 12

#javascript#3d_gaussian_splatting#game_development#game_engine#gamedev#gaussian_splatting#gltf#hacktoberfest#javascript#nodejs#playcanvas#typescript#virtual_reality#webgl#webgl2#webgpu#webxr PlayCanvas is an open-source game engine that lets you create 3D and 2D games or apps that run in any browser, using WebGL and WebGPU for fast, high-quality graphics. It supports advanced features like animation, physics, sound, and asset streaming, and you can write code in JavaScript or TypeScript. The engine is free, easy to set up, and works well for both simple projects and complex games, making it simple to build and share interactive content online. https://github.com/playcanvas/engine

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Libreware

@libreware · Post #1262 · 03/28/2024, 03:59 PM

#Bluetooth#vulnerability allows unauthorized user to record & play audio on Bluetooth speaker via #BlueSpy Prevention section explains how you can check if your Bluetooth LE speakers/headsets are vulnerable to this attack using nRF Connect app https://www.mobile-hacker.com/2024/03/22/bluetooth-vulnerability-allows-unauthorized-user-to-record-and-play-audio-on-bluetooth-speakers/ #BlueDucky automates exploitation of Bluetooth pairing vulnerability that leads to 0-click code execution ▪️automatically scans for devices ▪️store MAC addresses of devices that are no longer visible but have enabled Bluetooth ▪️uses Rubber Ducky payloads https://www.mobile-hacker.com/2024/03/26/blueducky-automates-exploitation-of-bluetooth-pairing-vulnerability-that-leads-to-0-click-code-execution/ Demonstration of using BlueDucky to exploit 0-click Bluetooth vulnerability of unpatched Android smartphone (CVE-2023-45866) Exploit was triggered by Raspberry Pi 4 and then by Android running NetHunter https://youtu.be/GOGW7U1f2RA @androidMalware