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Source channel @githubtrending · Post #15296 · Nov 12

#javascript#3d_gaussian_splatting#game_development#game_engine#gamedev#gaussian_splatting#gltf#hacktoberfest#javascript#nodejs#playcanvas#typescript#virtual_reality#webgl#webgl2#webgpu#webxr PlayCanvas is an open-source game engine that lets you create 3D and 2D games or apps that run in any browser, using WebGL and WebGPU for fast, high-quality graphics. It supports advanced features like animation, physics, sound, and asset streaming, and you can write code in JavaScript or TypeScript. The engine is free, easy to set up, and works well for both simple projects and complex games, making it simple to build and share interactive content online. https://github.com/playcanvas/engine

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djangoproject

@djangoproject · Post #77 · 07/05/2016, 07:46 AM

https://docs.python.org/2/library/logging.html This module defines functions and classes which implement a flexible event logging system for applications and libraries. The key benefit of having the #logging_API provided by a standard library module is that all Python modules can participate in logging, so your application log can include your own messages integrated with messages from third-party modules. The module provides a lot of functionality and flexibility. If you are unfamiliar with #logging, the best way to get to grips with it is to see the tutorials (see the links on the right). The basic classes defined by the module, together with their functions, are listed below. #Loggers expose the interface that application code directly uses. Handlers send the log records (created by loggers) to the appropriate destination. Filters provide a finer grained facility for determining which log records to output. Formatters specify the layout of log records in the final output.