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Source channel @githubtrending · Post #15296 · Nov 12

#javascript#3d_gaussian_splatting#game_development#game_engine#gamedev#gaussian_splatting#gltf#hacktoberfest#javascript#nodejs#playcanvas#typescript#virtual_reality#webgl#webgl2#webgpu#webxr PlayCanvas is an open-source game engine that lets you create 3D and 2D games or apps that run in any browser, using WebGL and WebGPU for fast, high-quality graphics. It supports advanced features like animation, physics, sound, and asset streaming, and you can write code in JavaScript or TypeScript. The engine is free, easy to set up, and works well for both simple projects and complex games, making it simple to build and share interactive content online. https://github.com/playcanvas/engine

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djangoproject

@djangoproject · Post #132 · 09/01/2016, 02:47 PM

https://bit.ly/coroutines At Open Source Bridge and #PyGotham in 2015, and at SCALE14x, I demonstrated that you can code a Python 3 #async framework in under an hour. I start the demo by writing a callback-based async framework, built on non-blocking sockets and a simple event loop. Then I adapt the framework to use generator-based #coroutines, which are cleaner than callbacks but still more efficient than threads for async I/O.