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Source channel @githubtrending · Post #15296 · Nov 12

#javascript#3d_gaussian_splatting#game_development#game_engine#gamedev#gaussian_splatting#gltf#hacktoberfest#javascript#nodejs#playcanvas#typescript#virtual_reality#webgl#webgl2#webgpu#webxr PlayCanvas is an open-source game engine that lets you create 3D and 2D games or apps that run in any browser, using WebGL and WebGPU for fast, high-quality graphics. It supports advanced features like animation, physics, sound, and asset streaming, and you can write code in JavaScript or TypeScript. The engine is free, easy to set up, and works well for both simple projects and complex games, making it simple to build and share interactive content online. https://github.com/playcanvas/engine

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djangoproject

@djangoproject · Post #274 · 03/18/2017, 01:48 AM

https://github.com/riga/tfdeploy Google's TensorFlow framework is taking off big-time now that it's at a full 1.0 release. One common question about it: How can I make use of the models I train in TensorFlow without using TensorFlow itself? #Tfdeploy is a partial answer to that question. It exports a trained TensorFlow model to "a simple #NumPy-based callable," meaning the model can be used in Python with Tfdeploy and the the NumPy math-and-stats library as the only dependencies. Most of the operations you can perform in TensorFlow can also be performed in Tfdeploy, and you can extend the behaviors of the library by way of standard Python metaphors (such as overloading a class). Now the bad news: Tfdeploy doesn't support GPU acceleration, if only because NumPy doesn't do that. Tfdeploy's creator suggests using the gNumPy project as a possible replacement. #Machine_learning