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Source channel @githubtrending · Post #15314 · Dec 6

#python#brain_inspired_ai#deep_learning#large_language_models#reasoning The Hierarchical Reasoning Model (HRM) is a new type of AI that reasons more like a human brain, using a fast part for quick details and a slow part for big-picture planning. It solves hard logic tasks like Sudoku, mazes, and IQ-style puzzles very well, even though it is tiny (only 27 million parameters) and learns from very little data (just 1,000 examples). Unlike most large language models, it does not need long chains of written reasoning steps or huge amounts of training, which makes it much faster, cheaper, and more efficient. For the user, this means powerful reasoning in a small, fast system that can run on ordinary hardware and still beat much larger models on tough problems. https://github.com/sapientinc/HRM

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@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5