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Source channel @githubtrending · Post #15316 · Dec 7

#lua OTClient Redemption is a flexible and complete alternative client for the game Tibia, designed to work with OTServ servers. It uses LUA scripting and CSS-like syntax for easy customization of the game interface, allowing you to create new mods and extend features. Written in modern C++20, it supports advanced graphics, sound, multi-language, and mobile platforms through OpenGL. It offers many features like shaders, animated textures, transparency, and an in-game LUA terminal. This client improves performance with multi-threading and garbage collection, and adapts smoothly to server latency for better gameplay. You benefit by having a customizable, high-performance client that enhances your Tibia experience and supports modding and mobile use. https://github.com/mehah/otclient

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djangoproject

@djangoproject · Post #118 · 08/08/2016, 11:44 AM

https://docs.python.org/3/library/multiprocessing.html multiprocessing is a package that supports spawning processes using an API similar to the threading module. The multiprocessing package offers both local and remote concurrency, effectively side-stepping the Global Interpreter Lock by using subprocesses instead of threads. Due to this, the multiprocessing module allows the programmer to fully leverage multiple processors on a given machine. It runs on both Unix and Windows. The #multiprocessing module also introduces #APIs which do not have analogs in the #threading#module. A prime example of this is the Pool object which offers a convenient means of parallelizing the execution of a function across multiple input values, distributing the input data across processes (data #parallelism). The following example demonstrates the common practice of defining such functions in a module so that child processes can successfully import that module. This basic example of data parallelism using Pool,