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Source channel @githubtrending · Post #15316 · Dec 7

#lua OTClient Redemption is a flexible and complete alternative client for the game Tibia, designed to work with OTServ servers. It uses LUA scripting and CSS-like syntax for easy customization of the game interface, allowing you to create new mods and extend features. Written in modern C++20, it supports advanced graphics, sound, multi-language, and mobile platforms through OpenGL. It offers many features like shaders, animated textures, transparency, and an in-game LUA terminal. This client improves performance with multi-threading and garbage collection, and adapts smoothly to server latency for better gameplay. You benefit by having a customizable, high-performance client that enhances your Tibia experience and supports modding and mobile use. https://github.com/mehah/otclient

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djangoproject

@djangoproject · Post #261 · 02/16/2017, 06:56 AM

http://www.giantflyingsaucer.com/blog/?p=5557 In spring 2014 Python 3.4 shipped a provisional package (#asyncio) which according to the docs “provides infrastructure for writing single-threaded #concurrent code using #coroutines, #multiplexing I/O access over #sockets and other resources, running network clients and servers, and other related primitives“. I can’t possibly cover everything in this article but I can introduce some of the things you can do with it. As per my New’s Years resolution I’ll be building these #examples using Python 3.4.2 (Asyncio has been ported back to Python 3.3 now as well).