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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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IRAS

@irassg · Post #1253 · 11/29/2024, 09:10 AM

🎤 Assistant Commissioner Angela Ang contributed as a panellist, sharing our insights on the Common Reporting Standard. She wore two hats – one as an AEOI Peer Review Group member and another as an Assessed Jurisdiction. 🤝 Tax Director Gordon Cheong chimed in too, emphasising how we had teamed up with industry partners to implement CRS. He highlighted that we will continue to closely engage and partner with the industry as we implement the amended CRS and CARF in the coming years. Read our announcement here and discover more about the Global Forum plenary meeting here. #GlobalForum#AEOI#AutomaticExchangeOfInformation#CARF#TaxTransparency#GFplenary2024