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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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AI & Law

@ai_and_law · Post #662 · 09/22/2025, 07:04 AM

🇺🇸FTC Launches Inquiry into AI Chatbots’ Impact on Children The Federal Trade Commission has issued 6(b) orders to Google, OpenAI, Meta, xAI, CharacterAI, Snap, and Instagram, demanding detailed information on how these companies test, monitor, and mitigate the risks their AI chatbots pose to children and teens. The inquiry will focus on safety evaluations, age restrictions, disclosure practices, data handling, and the steps taken to comply with the Children’s Online Privacy Protection Act. The FTC aims to understand how chatbots may impact young users, including risks from monetization strategies and the use of personal data. Depending on the findings, the Commission signaled that enforcement actions could follow to ensure child safety in AI-powered digital environments. #AIEhics#ChildSafety#FTC#AIRegulation#Chatbots#AIGovernance