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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@JianjiaoPD · Post #10125 · 12/31/2025, 12:31 PM

✈️Antigravity Quota Watcher | 把 Antigravity 配额挂到状态栏,快用完了提前提醒你 🏷 检索标签:#AntigravityQuotaWatcher#Antigravity#配额监控#状态栏插件#AI模型#模型配额监控#监控#插件 ⭐️ 详情介绍:如果你用 Antigravity 最怕的不是“慢”,而是配额悄悄见底然后请求一片红,这个 Quota Watcher 就很对症——它会自动检测服务端口和认证信息,按频率实时轮询配额,把当前用量直接显示在底部状态栏,快不够了还会变色提醒,你不用再靠猜或反复开面板确认 注意:它是 Antigravity 专用插件,别拿它去套 VS Code / Windsurf / Cursor 的生态,装了也不会按你想的那样工作更别浪费时间折腾 📖GitHub · 🪟Releases下载 😌频道 |🙂群聊 |😊中文包 |☺️搜索