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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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О городах и данных

@datainthecity · Post #253 · 12/12/2024, 12:18 PM

While there is a constantly growing number of publications about the integration of large models (#LLMs, Visual language models) with spatial apps—both academic and marketing 😎 — we added our two bits from solving real business cases. Next time you see a lot of comments under another LinkedIn post featuring #geoai and #arcgis as a game changer of this integration, take a deep breath and remind yourself about hitting the target. 😃