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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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DSR Corporation News

@dsr_news · Post #1036 · 06/19/2025, 09:18 AM

❓Интересуешься внедрением DI в Kotlin-скрипты и хочешь избежать tight coupling? Мы подробно разобрали это в свежей статье на Medium — ‘Keep your scripts decoupled: flexible and safe dependency injection for Kotlin Scripts’! Наши инженеры: Игорь Покотило, Senior Software Engineer, и Константин Некрасов, Principal Software Engineer рассказывают: ✅ как внедрить DI в скрипты так, чтобы не переписывать их при развитии приложения ✅ как использовать Spring IoC ✅ и как при этом не завязать бизнес-логику на инфраструктуру 📖 Читать: ссылка ✍️ Статья на английском языке #Kotlin#DependencyInjection#BackendDevelopment

Repositorio data science

@repo_science · Post #4259 · 12/08/2025, 03:46 AM

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