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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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djangoproject

@djangoproject · Post #195 · 11/08/2016, 03:18 AM

http://stackoverflow.com/questions/29269370/how-to-properly-create-and-run-concurrent-tasks-using-pythons-asyncio-module In the case of trying to concurrently run two looping Tasks, I've noticed that unless the Task has an internal await expression, it will get stuck in the while loop, effectively blocking other tasks from running (much like a normal while loop). However, as soon the Tasks have to wait--even for just a fraction of a second--they seem to run concurrently without an issue. Thus, the await statements seem to provide the event loop with a foothold for switching back and forth between the tasks, giving the effect of #concurrency. Example output with internal await: running async test ...#boo 0 ...#baa 0 ...boo 1 ...baa 1 ...boo 2 ...baa 2

cosplayupload

@cosplayuploadtest2 · Post #102722 · 03/23/2025, 03:37 AM

Title: Natsumi_Ikema_池間夏海,_デジタル限定_YJ_PHOTO_BOO_「なつみ」 Authors: #None Tags: #None#Natsumi_Ikema_池間夏海#デジタル限定_YJ_PHOTO_BOOK#Natsumi#Ikema#池間夏海#デジタル限定 #YJ#PHOTO#BOO #「なつみ」 recommendation: None TelegraphLinks:page-0-33