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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@githubtrending · Post #15071 · 08/18/2025, 12:30 PM

#typescript#agent#agentic_ai#agents#ai#ai_agents#ai_tools#anthropic#automation#bytebot#computer_use#computer_use_agent#cua#desktop#desktop_automation#docker#gemini#llm#mcp#openai Bytebot is an open-source AI desktop agent that acts like a virtual employee with its own computer, able to use real applications, browse websites, handle passwords, and process documents automatically. You just describe tasks in plain English, and Bytebot completes them by clicking, typing, downloading files, organizing data, and running complex workflows across multiple programs. It runs locally on your own infrastructure, ensuring privacy and full control, and supports many AI models. This helps you save time by automating repetitive or complex tasks without scripting, improving efficiency and accuracy in business, research, or development work. https://github.com/bytebot-ai/bytebot