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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@githubtrending · Post #15471 · 02/04/2026, 08:00 PM

#typescript#architecture#architecture_as_code#c4#diagrams LikeC4 lets you describe software architecture in simple code files that automatically generate live, up-to-date diagrams you can visualize, collaborate on, and evolve. Inspired by C4 model, it offers flexible custom elements, notations, and nested levels tailored to your needs—run `npx likec4 start` for instant previews via CLI, VSCode extension, or web viewer. You benefit by ending stale docs, ensuring diagrams match your code as the single truth, saving time on manual drawing, enabling easy Git diffs/reviews, and boosting team understanding of complex systems. https://github.com/likec4/likec4