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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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Libreware

@libreware · Post #957 · 06/22/2021, 01:28 PM

— LibreCellular 21.04 documentation –https://librecellular.org/ The LibreCellular project aims to make it easier to create #4G cellular #networks with open source software and low cost software-defined radio (#SDR) hardware. Seeking to achieve this via validated hardware and software configurations that are subjected to rigorous testing, together with additional tooling and #documentation for repeatable deployment. LibreCellular will build on the work of numerous existing open source software and hardware projects, related to both the #cellular platform itself and associated test #infrastructure. Where necessary additional components will be developed, with any software source code and #hardware designs published under #opensource licences. The focus is very much on integration, testing, packaging and documentation, reusing and building upon existing solutions.. #LibreCellular#CellulaireLibre