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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@colearninguz · Post #12 · 12/27/2020, 07:29 AM

Dasturlash doimiy ravishda oʻz ustida ishlash degani. Shuningdek, u toʻxtovsiz oʻrganishni ham talab etadi. Oʻrganish jarayonida kitobdan yaxshi koʻmakchi yoʻq, shunday emasmi? 🧑‍💻 “Clean Code: A Handbook of Agile Software Craftsmanship” Robert C. Martinʼning kitobi boʻlib, unda kodni tozalash, yozish va qayta tiklash boʻyicha batafsil, bosqichma-bosqich tushuntirishlar mavjud. Siz dasturiy taʼminotni ishlab chiqish loyihalarida SDLC'ning yetakchi shakllaridan biri boʻlgan Agile metodologiyasini gʻayrat bilan amalga oshira olasiz. Bundan tashqari, siz avvalgidan koʻra qatʼiyatli va intizomli dasturchi boʻlasiz. #CLC#Chitay#Coding_hazil_emas @colearninguz