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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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AI & Law

@ai_and_law · Post #469 · 12/20/2024, 08:04 AM

YouTube Empowers Creators: AI Training Opt-In YouTube is giving content creators more control over how their videos contribute to AI development. A new “Third-Party Training” setting allows creators to explicitly authorize specific AI companies—currently 18 major tech players like OpenAI and Microsoft — to use their content for training generative AI models. Importantly, a video can only be eligible if both the creator and applicable rights holders, including those identified via Content ID, provide consent. Unauthorized scraping and content access remain strictly prohibited under YouTube’s Terms of Service. This marks a pivotal step toward balancing AI innovation and creator autonomy, as YouTube explores further collaborations between creators and AI developers. #AIRegulation#ContentOwnership#YouTube#GenerativeAI#DigitalRights