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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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SingSing Announcement

@singsingchannel · Post #1094 · 12/09/2024, 08:00 AM

⏳ Final Reminder! ⏳ 🎯 The deadline to convert your SING Points to $SING is Wed, 18 Dec 2024 00:00:00 GMT After this date, conversions will no longer be possible. Don't miss out! 🚨 Note: You need to have at least 1,000 SINGPOINTS to be eligible to convert! 👉 Convert now: https://app.singsing.net/convert-sing #SingSing#Deadline#ConvertPoints#Web3Gaming