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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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AI & Law

@ai_and_law · Post #588 · 06/10/2025, 07:04 AM

🇺🇸Labels vs. AI Music: Licensing Over Litigation? Major record labels—Universal, Sony, and Warner—are now negotiating licensing and equity deals with AI music startups Udio and Suno. The goal: resolve ongoing copyright lawsuits and set a precedent for compensating artists whose work has been used to train generative models. The labels are reportedly demanding both financial licensing terms and equity stakes in the companies. This marks a strategic shift from past copyright wars. Instead of litigation-first tactics like with Napster, the industry is exploring commercial alignment. If finalized, these agreements could define how creative rights are protected in the era of synthetic content—and signal how future IP disputes with AI firms may be resolved. #AIandLaw#CopyrightAI#IPlaw