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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@githubtrending · Post #15383 · 01/02/2026, 11:30 AM

#go#customer#feature_request#feedback#ideas#suggestions Fider is a simple tool for collecting customer feedback, feature requests, and votes to prioritize what users want most. Use Fider Cloud for quick managed setup or self-host it free on your servers. Customize it, invite users to suggest ideas, vote, and discuss, then update statuses like "planned" or "done" to keep them informed. This saves time guessing needs, boosts customer loyalty through engagement, and helps build better products efficiently. https://github.com/getfider/fider