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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@githubtrending · Post #15397 · 01/07/2026, 12:30 PM

#java#cdc#chunjun#dataops#datax#etl#flink#flink_streaming#java TIS is an easy enterprise data integration tool using batch (DataX) and streaming (Flink-CDC, Chunjun) with a simple interface to sync data end-to-end without complex scripts. Its v5.0.0 adds Pipeline AI Agent, letting you describe needs in natural language for auto-pipeline creation, smart plugin installs, and low-cost AI like DeepSeek. Install quickly via single-node, Docker, or K8S. This saves you time, cuts errors, simplifies ETL tasks, and boosts fun, efficient data pipelines for real-time analytics. https://github.com/datavane/tis