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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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djangoproject

@djangoproject · Post #538 · 12/28/2017, 10:33 AM

https://pendulum.eustace.io/docs/ Python datetimes made easy. Supports Python 2.7+, 3.4+ and PyPy. Native #datetime instances are enough for basic cases but when you face more complex use-cases they often show limitations and are not so intuitive to work with. #Pendulum provides a cleaner and more easy to use API while still relying on the standard library. So it's still datetime but better.

djangoproject

@djangoproject · Post #186 · 10/14/2016, 03:57 AM

http://www.saltycrane.com/blog/2008/06/how-to-get-current-date-and-time-in/ Here is an example of how to get the current #date and #time using the #datetime module in Python: