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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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djangoproject

@djangoproject · Post #235 · 01/18/2017, 05:27 PM

http://www.aparat.com/v/Cjarf Happy Asset Deployments With Webpack & Django by Scott Burns Webpack What is it? What does it do? Source transformations Output Why #Djangos collectstatic is not up to the job? Must run after #deployment Doesn't do all the things Slow Integration on both sides Webpack bundle tracker to output build stats Django #Webpack bundle loader to read those files How to render links in templates.