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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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AIGC

@aigcrubbish · Post #201 · 02/18/2026, 05:48 PM

[$] More accurate congestion notification for TCP 更准确的 TCP 拥塞通知机制 AccECN 即将在 Linux 内核 7.0 版本中默认启用。这一机制改进了 TCP 协议中显式拥塞通知(ECN)的精度,有望提升公共和私有网络中的流量传输效率。 AccECN 通过更精细地反馈网络拥塞状况,帮助 TCP 连接更及时地调整数据传输速率,从而减少延迟和丢包。该功能已在过去几个内核版本中逐步引入,7.0 版本将默认开启以供广泛使用。 原文链接:https://lwn.net/Articles/1058666/ #网络协议#Linux内核#TCP#ECN #AIGC Read more