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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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djangoproject

@djangoproject · Post #99 · 07/14/2016, 04:57 AM

https://github.com/daleroberts/tv tv ("#textview") is a small tool to quickly view high-resolution multi-band imagery directly in your terminal. It was designed for working with (very large) #satellite imagery data over a low-bandwidth connection. For example, you can directly visualise a Himawari 8 (11K x 11K pixel) image of the Earth directly from its URL: It is built upon the wonderful #GDAL library so it is able to load a large variety of image formats (GeoTiff, PNG, Jpeg, NetCDF, ...) and subsample the image as it reads from disk so it can handle very large files quickly. It has the ability to read filenames (or URLs) from stdin and load files directly from URLs without writing locally to disk. Command line options are styled after gdal_translate such as: -b to specify the bands (and ordering) to use, -srcwin xoff yoff xsize ysize to view a subset of the image, -r to specify the subsampling algorithm (nearest, bilinear, cubic, cubicspline, lanczos, average, mode).