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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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djangoproject

@djangoproject · Post #433 · 09/07/2017, 11:11 AM

https://docs.python.org/3/library/gettext.html The #gettext module provides internationalization (#I18N) and localization (#L10N) services for your #Python modules and applications. It supports both the #GNU gettext message catalog #API and a higher level, class-based API that may be more appropriate for Python files. The interface described below allows you to write your module and application messages in one natural #language, and provide a catalog of #translated messages for running under different natural languages. Some hints on localizing your Python modules and applications are also given.