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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@kejiqu · Post #3557 · 06/15/2025, 02:05 AM

Python 创造者 Guido van Rossum 提问: '更糟即更好' 这一原则对编程语言是否仍然适用? Python 创始人 Guido van Rossum 在 Python 语言峰会上探讨了“更糟即更好”的软件开发哲学在当今是否仍然适用。他回顾了 Python 早期开发阶段,当时“Worse is better”的理念促进了社区贡献,而如今大型科技公司主导的开发模式,静态类型系统等增加了贡献门槛。Guido 表达了对早期开发模式的怀念,并讨论了 Rust 和 Python 的 PyO3 项目,后者采用了“更糟即更好”的方法。他认为,未来的开发应鼓励社区参与,让贡献者拥有发言权。Slashdot | Wikipedia 🏷#Guido#van#Rossum#Python#贡献者 📢频道👥群组📝投稿