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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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Libreware

@libreware · Post #1583 · 05/04/2026, 03:28 PM

FaceTime Without the Internet | Data Slayer FaceTiming without Apple... I tested whether consumer apps like FaceTime, Signal, WhatsApp, and Zoom work on an off-grid #HaLow#mesh#network with zero internet. The key discovery: FaceTime and Signal connect peer-to-peer if they can find each other on any local network — Apple's servers aren't in the loop. The climax was a two-car highway test where Emilia and I held a FaceTime call at 70 mph, bridged only by Haven nodes and sub-gigahertz antennas. The conclusion: the "loophole" isn't a hack — it's the original peer-to-peer design we forgot about once we handed the internet to five companies. #MeshNetwork#OffGrid#P2P