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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@githubtrending · Post #15268 · 11/04/2025, 12:00 PM

#go#blockchain#cloudvpn#golang#golang_library#holepunch#ipfs#ipfs_blockchain#kubernetes#libp2p#mesh#mesh_networks#nat#networking#p2p#p2pvpn#tunnel#vpn EdgeVPN lets you create secure, decentralized private networks using peer-to-peer (p2p) connections without relying on central servers. It can build a VPN that automatically assigns IPs, includes a small DNS server, and protects your network even if tokens leak. You can also use it as a reverse proxy to share TCP services or send files securely over p2p without a VPN connection. It works well for edge devices and development, especially behind NATs, and can be integrated into your own Go programs. This helps you connect devices easily and securely across different networks without complex setup or infrastructure. https://github.com/mudler/edgevpn