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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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RCNN Ticker

@RCNNticker · Post #315 · 12/19/2017, 04:21 PM

全球第五个单人六重蓝竹笋 也是 呆瓜 @DuangWB (原 @DuangW) 的第二个单六 于 12 月 10 日 清晨 06:49 (中国 04:49) 耗时 5h18min 再次在澳大利亚布里斯班完成 距第四个单六竹笋被呆瓜于 11 月 26 日 耗时 8h48min 完成 仅过两周 #Homogeneous

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В журнале Electrochemical Materials and Technologies вышла обзорная работа "H/D exchange studies of methane activation mechanisms in heterogeneous catalysis" 🔗https://doi.org/10.15826/elmattech.2023.2.014 🔗https://journals.urfu.ru/index.php/elmattech/article/view/6883 В данном обзоре подробно рассматривается механизм конверсии метана и анализируются существующие теоретические и экспериментальные подходы к изотопному обмену H/D между метаном и каталитическими системами: #CH4#methane#conversion#isotope#catalyst#bonds#homogeneous#exchange #