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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@githubtrending · Post #14931 · 07/09/2025, 11:30 AM

#dart#capture_traffic#httpdebug#proxy#proxypin#zhuabao ProxyPin is a free, open-source tool that lets you capture, inspect, and modify HTTP(S) traffic on many devices like Windows, Mac, Android, iOS, and Linux. It’s easy to use with a nice interface and supports features like scanning QR codes to connect devices without manual setup, filtering traffic by domain, searching requests, rewriting or blocking requests, and saving traffic history. You can also write JavaScript scripts to customize how requests and responses are handled. This helps you debug network issues, analyze app traffic (including Flutter apps), and improve security or performance efficiently across platforms[1][3]. https://github.com/wanghongenpin/proxypin