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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@githubtrending · Post #15242 · 10/23/2025, 12:30 PM

#python#ant_colony_algorithm#artificial_intelligence#fish_swarms#genetic_algorithm#heuristic_algorithms#immune#immune_algorithm#optimization#particle_swarm_optimization#pso#simulated_annealing#travelling_salesman_problem#tsp You can use scikit-opt, a Python library offering many heuristic optimization algorithms like Genetic Algorithm, Particle Swarm Optimization, Simulated Annealing, Ant Colony, Immune Algorithm, and Artificial Fish Swarm Algorithm. It supports user-defined functions to customize operators, allows continuing runs from previous iterations, and accelerates computations via vectorization, multithreading, multiprocessing, and caching. GPU support is in development. It helps solve complex optimization problems such as function minimization and the Traveling Salesman Problem efficiently, with easy installation and rich examples. This saves you time and effort in implementing and tuning optimization algorithms yourself. https://github.com/guofei9987/scikit-opt