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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@githubtrending · Post #14815 · 06/10/2025, 11:30 AM

#jupyter_notebook#chatglm#chatglm3#gemma_2b_it#glm_4#internlm2#llama3#llm#lora#minicpm#q_wen#qwen#qwen1_5#qwen2 This guide helps beginners set up and use open-source large language models (LLMs) on Linux or cloud platforms like AutoDL, with step-by-step instructions for environment setup, model deployment, and fine-tuning for models such as LLaMA, ChatGLM, and InternLM[2][4][5]. It covers everything from basic installation to advanced techniques like LoRA and distributed fine-tuning, and supports integration with tools like LangChain and online demo deployment. The main benefit is making powerful AI models accessible and easy to use for students, researchers, and anyone interested in experimenting with or customizing LLMs for their own projects[2][4][5]. https://github.com/datawhalechina/self-llm