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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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djangoproject

@djangoproject · Post #156 · 09/06/2016, 01:43 AM

https://wiki.python.org/moin/GlobalInterpreterLock In #CPython, the #global#interpreter lock, or #GIL, is a mutex that prevents multiple native #threads from executing Python bytecodes at once. This lock is necessary mainly because CPython's memory management is not thread-safe. (However, since the GIL exists, other features have grown to depend on the guarantees that it enforces.)

djangoproject

@djangoproject · Post #159 · 09/12/2016, 05:37 PM

https://docs.python.org/3/library/atexit.html The #atexit module defines #functions to #register and #unregister cleanup functions. Functions thus registered are automatically executed upon normal interpreter termination. atexit runs these functions in the reverse order in which they were registered; if you register A, B, and C, at #interpreter#termination time they will be run in the order C, B, A.