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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@Ptfxq · Post #616 · 03/20/2024, 01:59 PM

#hawkeuno#HUNO#IRC The HUNO IRC server is now back online with a completely revamped and a much more secure experience. Users no longer need to register on the server nor do they need to manually validate their accounts for announce access. Instead, the server now fully supports dynamic authentication directly from the HUNO site, allowing us to fully lockdown the account activation process. If you're in the White Walkers tier or above, visit our IRC guide in the NIFTY menu up top to get started.

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@nb66 · Post #12846 · 03/23/2026, 01:12 AM

#税法#美国#税务#IRC 美国税法(IRC)中“归属规则”(Attribution Rules)的专业演示文稿或讲义。具体内容聚焦于“第五类:从所有者到实体的归属”(Category 5 — attribution from an owner to an entity)。 我正在检查我朋友整理给我的税法。学习一些税务知识。 关注海外素材频道➡️@nb66 投稿:@nb88