#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang
Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity.
https://github.com/KaijuEngine/kaiju
# The standard string repr for dicts is hard to read:
»> my_mapping = {'a': 23, 'b': 42, 'c': 0xc0ffee}
»> my_mapping
{'b': 42, 'c': 12648430. 'a': 23} # 😞
# The "#json" module can do a much better job:
»> import json
»> print(json.dumps(my_mapping, indent=4, sort_keys=True))
{
"a": 23,
"b": 42,
"c": 12648430
}
# Note this only works with dicts containing
# primitive types (check out the "pprint" module):
»> json.dumps({all: 'yup'})
TypeError: keys must be a string
История(12м) как в Альфа-Банке сокращали размер JSON файла, который передается на устройство для работы SDUI. Решением стала шаблонизация для отказа от одинаковых блоков UI с разными данными
#оптимизация#json
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