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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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Genshin Null

@GenshinNull · Post #5557 · 10/08/2023, 08:39 PM

(1/2) @GenshinNull#kumadayo#P [4.2 beta] 版本活动页面展示 00:03 「特尔克西的奇幻历险」(Thelxie’s Fantastic Adventures)[1] 00:08 「图形对抗实验录」(Counter-Criminal Image Recognition Experiment Log)[2] 00:15 「小小灵蕈大幻戏」(Lil’ Fungi’s Fun-Tastic Fiesta)[3] 00:22 「迷城战线 · 水境篇」(Misty Dungeon: Realm of Water)[4]

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Genshin Null

@GenshinNull · Post #5558 · 10/08/2023, 08:39 PM

(1/2) @GenshinNull#himo_sino#kumadayo#P [4.2 beta] 原始胎海 该区域具有一处观景点[1], 完整地名为「某微观宇宙的肇始」(Genesis of a Certain Micro-Universe)[2]. 该区域位于自体自身之塔 / 卡布狄斯堡遗迹[3]地下.