#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang
Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity.
https://github.com/KaijuEngine/kaiju
EVAA: Introducing Loop APY for LP Pool Interface
#Loop#EVAA
EVAA introduces a new Loop APY feature in its LP Pool Interface, enabling users to deposit LP tokens from StormTrade or DeDust as collateral, borrow TON or USDT, and utilize a liquidity looping strategy to potentially enhance annual returns. This strategy combines third-party yields, EVAA rates, and compounding effects.
Source: link
@tonlines
For operatori
Umuman olganda kod yozayotganingizda bir xil hisoblash jarayonini qayta-qayta yozish qimmatli vaqtingizni o'g'irlab sizni bezor qilishi mumkin, masalan siz “Salom, Dunyo!” jumlasini 100 marta yozishingiz zarur bo’lib qoldi.Siz uni qayta qayta yozib chiqgan bo’larmidingiz, yo’q albatta.
👉Batafsil
👨🏫 Mentor: Suxrob Xayitmurodov
#csharp#for#loop#starter
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