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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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djangoproject

@djangoproject · Post #275 · 03/18/2017, 01:51 AM

https://github.com/spotify/luigi Writing batch jobs is generally only one part of processing heaps of data; you also have to string all the jobs together into something resembling a #workflow or a #pipeline. #Luigi, created by Spotify and named for the other plucky plumber made famous by Nintendo, was built to "address all the plumbing typically associated with long-running batch processes." With Luigi, a developer can take several different unrelated data processing tasks — "a Hive query, a Hadoop job in Java, a Spark job in Scala, dumping a table from a database" — and create a workflow that runs them, end to end. The entire description of a job and its dependencies are created as Python modules, not as XML config files or another data format, so it can be integrated into other Python-centric projects. #Machine_learning