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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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🏴‍☠️⚾️ Ken Rosenthal compartió una actualización sobre los planes de Paul Skenes para el Clásico Mundial de Béisbol: dos aperturas, "suponiendo que EE.UU. avance de la fase de grupos". 🗣️ "Si ganamos, llegaremos tan lejos como deberíamos, lanzaré de nuevo en el torneo". 🐯 Esto ocurre después de que su homólogo en el Cy Young, Tarik Skubal, anunciara que haría solo una apertura, en la fase de grupos, para el Equipo USA antes de regresar al campamento de los Tigers. 🟠 Logan Webb también ha dicho que espera hacer dos aperturas. #️⃣#TeamUSA#Skenes#LWebb#WBC26 🗞 | t.me/MLB_Daily