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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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djangoproject

@djangoproject · Post #252 · 02/02/2017, 06:13 PM

https://magenta.tensorflow.org/welcome-to-magenta We’re happy to announce #Magenta, a project from the Google Brain team that asks: Can we use #machine_learning to create compelling art and music? If so, how? If not, why not? We’ll use #TensorFlow, and we’ll release our models and tools in open source on our GitHub. We’ll also post demos, tutorial blog postings and technical papers. Soon we’ll begin accepting code contributions from the community at large. If you’d like to keep up on Magenta as it grows, you can follow us on our GitHub and join our discussion group.

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